Showing posts with label Video game. Show all posts
Showing posts with label Video game. Show all posts

Thursday, September 13, 2018

Investors have a too-short view on Tencent - Matthew Brennan

Matthew Brennan
Tencent's shares moved like a roller coaster, but that reflects more the short-term sentiments of investors than changes in the company's prospects, says Tencent watcher Matthew Brennan to Global Times.

Global Times:
Tencent's shares were among the world's best performers in 2017, when a 13-month winning streak led the stock to more than double from HK$179.7 in December 2016 to HK$471.2 in January 2018. 
This year, however, the shares have tumbled about 35 percent, falling to $HK308.4 on Wednesday. Tencent shares are down 15.6 percent in the past two weeks alone in response to tightening regulation of China's videogame market. 
"Investors are being too short-termist," Matthew Brennan, founder of Tencent-focused tech consultancy China Channel, told the Global Times on Wednesday. 
"Tencent's stock rose incredibly in 2017, then dropped rapidly in 2018, but its long-term strategy hasn't changed that much. Tencent is focusing in mini-programs, and all major internet companies in China are following that lead," said Brennan.
More in Global Times.

Matthew Brennan is a speaker at the China Speakers Bureau. Do you need him at your meeting or conference? Do get in touch or fill in our speakers' request form.

Are you looking for more internet experts at the China Speakers Bureau? Do check out this list.  

Monday, June 08, 2015

The future of games: bright with some clouds - Mark Schaub

Mark Schaub
Mark Schaub
The longstanding ban on the sale of video game consoles and games to Chinese consumers might be loosened at the Shanghai Free Trade Zone, but that does not mean everything goes, warns lawyer Mark Schaub in Mondaq, although the new opportunities prevail.

Mark Schaub:
This relaxation of the ban does not mean that controversial games like Grand Theft Auto will be released in China anytime soon. New regulations were released on April 21, 2014 which described the approval process for video game manufacturers and also the categories of video game content that remains off limits. 
As the Head of the Ministry of Culture recently stated, "We want to open the window a crack to get some fresh air, but we still need a screen to block the flies and mosquitoes." While this "screen" may block out many of the world's best-selling video games that contain violence and other controversial content, there is still plenty of reason for optimism on the part of video game manufacturers and fans alike... 
All in all, the recent changes in regulations greatly improve the opportunity for video game companies to build their businesses in China. From first glance, some of the new regulations seem to place restrictions (i.e.content guidelines), but actually, such regulations are less in the manner of restrictions and are an indication that the Chinese authorities are building an infrastructure to deal with video games that are sold in China. Given its affordable pricing model and also the difficulties in pirating games, cloud based gaming is likely to be attractive to consumers and video game companies alike. However, success will largely depend upon how China's infrastructure will continue to meet demands for quicker, better access. Over time it seems a safe bet that cloud based gaming will have a very bright future in China.
More details in Mondaq.

Mark Schaub is a speaker at the China Speakers Bureau. Do you need him at your meeting or conference? Do get in touch or fill in our speakers´ request form.

Are you looking for more experts to manage your China risk at the China Speakers Bureau? Do check out our updated list here.