Showing posts with label gaming. Show all posts
Showing posts with label gaming. Show all posts

Tuesday, January 04, 2022

The metaverse will be next on China’s regulatory agenda – Winston Ma

 

Winston Ma

Political analyst Winston Ma explains the upcoming regulatory plans for China’s government in 2022 including the metaverse, he tells at CNBC. The metaverse includes gaming, crypto, NFT’s, and other issues on the internet.

Winton Ma is a speaker at the China Speakers Bureau. Do you need him at your (online) meeting or conference? Do get in touch or fill in our speakers’ request form.

Are you looking for more political experts at the China Speakers Bureau? Do check out this list.

Friday, January 17, 2020

Luxury brands focus on China’s gamers – Arnold Ma

Arnold Ma
Gamers are increasingly becoming a group of luxury buyers in China, overlapping other segments, says marketing expert Arnold Ma at OZY. "Chinese luxury buyer demographics overlap with hobbies normally associated with a younger audience, such as gaming," Arnold Ma says.

OZY:

McKinsey&Company reports that the luxury market is driven by the post-1980s generation with an average annual spend of $5,900 (RMB 41,000) and consumers born after the 1990s, who spend, on average, $3,600 (RMB 25,000) a year. A separate report by the Boston Consulting Group suggests that 78 percent of China’s luxury consumers are under 35.
In keeping with global trends, women account for a majority — 71 percent — of China’s luxury spending. But they also form 58 percent of the country’s 484 million-strong gaming population. In addition, two-thirds are between 19 and 35 and are generally middle and upper-middle class.
“Chinese luxury buyer demographics overlap with hobbies normally associated with a younger audience, such as gaming,” says Arnold Ma, CEO of digital creative agency Qumin. “A combined social content and gaming strategy for brand campaigns will not only have the most reach, but more importantly provide a far more authentic message to Chinese luxury buyers.”

More at OZY.

Arnold Ma is a speaker at the China Speakers Bureau. Do you need him at your meeting or conference? Do get in touch or fill in our speakers' request form.

Are you looking for more experts on luxury goods at the China Speakers Bureau? Do check out this list.

Wednesday, December 18, 2019

India: next step to 4 billion mobile-only users - William Bao Bean

After China, VC's like William Bao Bean, now focus on India, in achieving its goal of getting to 4 billion mobile-only users, he tells in Techcircle. Many of the lessons learned in China, he can now apply in India, he says.

Techcircle:


What we look for are companies that solve a problem for people in more than one market. If you look at sectors such as fintech, media, ecommerce and social commerce, healthtech, and education, people across markets tend to have similar type problems, especially when they are on $50-$200 Android, getting access to digital for the first time and there is leapfrog effect.

I lived in China for 20 years, came to India in 2005 – we have seen this play out market by market. Every market is not the same, you have to change, localize, optimise for each market. But the challenges that consumers and businesses have and the problems that need to be solved are somewhat similar. So, we have the experience and we are looking for amazing talent. 

Most of our founders are serial entrepreneurs. In our last batch, entrepreneurs had seven exits, one team was part of the founding team of a unicorn. Most of the entrepreneurs we work with are not kids. We have some that are young, but usually they have been around the block. 

When you want to scale up, it is usually better to have a product market fit then scale, not scale and find product market fit. We are looking at companies that are at product market fit or almost there...

In India, it’s no longer a two-dimensional chess game where you can see all the different players. In 2020, everyone is going to have to learn 3D chess. 

There are startups coming from below and then there’s big guys coming from the top. So if you switch the wrong way, they are going to crush you. We need to understand and be aware of the increasing complexity of the market. From an investment perspective, the easiest thing to do is to look at what worked in China. There’s a decent chance it will work in India. 

We are really focused on social commerce. Learning about buying something, not just from an ad or from search, but from a recommendation from a person. Social commerce can be a physical product or can also be a services. In education, we would like to see startups that tech-enable teachers, transforming them from being a YouTuber to a small and medium business person. From making $200 a month to making $3000 a month. 

We are also pretty focussed on fintech. One area that is kind of new in India is monetizing with games. I don’t think people have really cracked the code here in games. We are going to watch out the game space. We just have to open games up for audience in a way they can accept it at a price point they can accept and afford.

More in Techcircle.

William Bao Bean is a speaker at the China Speakers Bureau. Do you need him at your meeting or conference? Do get in touch or fill in our speakers' request form

Are you looking for more experts on digital transformation at the China Speakers Bureau? Do check out this list.

Monday, March 25, 2019

Stellar growth over for Tencent - Matthew Brennan

Add caption
Growing used to be easy for Tencent and other Chinese IT giants, as mobiles proliferated and consumers got used to the internet. But, as the limited growth by Tencent showed last week, the company has to diversify its key games asset into other industries and global expansion, says Tencent watcher Matthew Brennan to the South China Morning Post.

The South China Morning Post:
Tencent’s roller-coaster year also took place as China’s technology giants came of age. Baidu, Alibaba Group Holding and Tencent – the trio of internet companies that has come to represent Chinese Big Tech – are all around 20 years old and have expanded their presence beyond China's shores.
“We’re coming to the tail end of a decade of gangbuster high growth due to the mobile revolution,” said Matthew Brennan, managing director of consultancy China Channel. “The incremental increases in number of users and time spent online per person is getting less and less. All the low-hanging fruit is long gone.”
He said the business-to-business market “is an area many technology companies, both in the US and China, feel holds more opportunities for growth”.
More in the South China Morning Post.

Matthew Brennan is a speaker at the China Speakers Bureau. Do you need him at your meeting or conference? Do get in touch or fill in our speakers' request form.

Are you looking for more internet experts at the China Speakers Bureau? Do check out this list.  

Wednesday, July 19, 2017

How a game changes society - Matthew Brennan

Matthew Brennan
The Honor of Kings, a uniquely popular online game, is profoundly changing the Chinese society, says social media expert Matthew Brennan at eMarketer. Launched in November 2015 by tech giant Tencent, it even triggered off concerns by China's leadership.

eMarketer:
Tencent’s 2016 annual report stated that the game had amassed 200 million registered mobile users, including more than 50 million daily active users (DAUs). 
And according to data from mobile data provider QuestMobile, Honor of Kings led all mobile gaming apps in China with more than 180 million monthly active users (MAUs) in May of this year. HappyElements-owned Anipop was in second place, with 54.4 million fewer MAUs by QuestMobile’s count. 
That same month, Honor of Kings became the world’s top-grossing game as measured by revenues generated from Apple’s App Store and Google Play combined, according to data from app market research firm App Annie. And according to gaming industry database CNG, the game generated RMB5.5 billion (roughly $828 million) in revenues in Q1 2017 alone. 
Honor of Kings’ popularity has made it close to ubiquitous in China. “Now, wherever you see people using their phones around China, you can see that the game has a huge impact in society,” said Matthew Brennan, co-founder of China Channel. “People are making friends through the game and playing it together as a social activity,” he added.
More at eMarketer.

Matthew Brennan is a speaker at the China Speakers Bureau. Do you need him at your meeting or conference? Do get in touch or fill in our speakers' request form.

Are you looking for more internet experts at the China Speakers Bureau? Do check out this list.  

Tuesday, May 10, 2011

10 misconceptions on casual gaming - Marc van der Chijs

Marc_vander_Chijs_Pressphoto1Marc van der Chijs
"Girls are no real gamers". This and nine other misconceptions on social and casual games are addressed by Marc van der Chijs, serial internet entrepreneur and angel investor in Shanghai, published in the Business Insider.
1. Gaming is a waste of time and is bad for kids
This is something I hear often but that I totally disagree with. I believe there is a creative and educational layer in many games. But of course it doesn't mean that kids should play all the time. I have two kids myself and find that online games can be an addition to their development. It's important that children also play outside and do sports. Next to that they can also play online games, but they should only play for short lengths of time. Research shows that kids of 3 years old should play maximum 10 minutes per day and 6 year olds should not be online more than 30 minutes per day. If children do that games can be very beneficial. They can learn a lot in games, for example learning to work together, but also getting more self confidence when you achieve something in a game.
Read more: http://www.businessinsider.com/10-misconceptions-about-online-casual-and-social-gaming-2011-5#ixzz1LvaTI5M9

Marc van der Chijs is a speaker at the China Speakers Bureau. Do you need him at your meeting or conference? Do get in touch.
Enhanced by Zemanta

Friday, April 29, 2011

The booming value of online game firms - Marc van der Chijs

Marc_vander_Chijs_Pressphoto1Marc van der Chijs
Online gaming has developed in the past five years from a niche market into a booming industry, writes former Spil Games Asia CEO Marc van der Chijs in his weblog. Valuation for gaming companies like Zynga and Playdom have gone up dramatically and valuations will continue to rise.
Times have changed though, nowadays online games are everywhere. Especially social games like Farmville managed to get a lot of new people to start playing games. In the early days social networks helped the growth as well: if your friends invite you to play a game the chance that you will try out the game is a lot higher...
Companies like Zynga (7bn USD) and Playdom (750ml USD) are exceptions, but others see their value also go up:
But for non-social game companies valuations so far where a bit lower. It seems that may be changing though and that investors are starting to realize the potential of these companies. This week it was announced that Bigpoint raised a USD 350 million round at a USD 600 million valuation. The company is not a social game company but focuses on browser based MMO (=massive multiplayer online) games, that are free to play. Bigpoint earns its money with virtual items as well, just like Zynga and Playdom. The big difference is that Bigpoint owns most of its users and is not dependent on a site like Facebook.
I expect that valuations for many other online game properties will go up in the near future, especially for those companies that get a large part of their revenues from virtual goods and that are not dependent on Facebook for their traffic. It will be interesting to see at which valuation these companies are able to raise rounds – or are snapped up by players like Zynga looking to have their own traffic! Based on what I am hearing in the market the revenues of many of these players are doubling every year because of virtual items (just like Bigpoint) and I won’t be surprised to see a billion dollar IPO for one of them within the next 18 months.
Marc van der Chijs is a speaker at the China Speakers Bureau. When you need him at your meeting or conference, do get in touch.
Enhanced by Zemanta