A peek behind China's Second Life
Kaiser Kuo might no longer be a journalist, but he is still doing the same stuff: visiting interesting people and reporting about them. His peek behind the scenes at Beijing-based HiPiHi shows a company with potential. With a huge team they want to do things better than Second Life:
The story started to bubble last month.Getting anywhere in Second Life--being able to create things that don't suck--really does require patience, technical proficiency, and even a good measure of design sense. Many people I've spoken to about SL simply give up, frustrated at not being able to participate in the economy because they can't make anything anyone would want to spend their Lindens on.
1 comment:
I don't think most people use SL to earn money, but it's more a social thing. That works quite well in my opinion, and there are a lot of entertainment options (including lots of sleazy ones, as you would expect on the internet).
It is not difficult for HiPiHi to do a better job than SL. SL has been around for a few years already, so it's quite outdated. If I would be them, I would build in tools to import buildings or other things from external applications. That is not possible in SL. Also make links to external virtual worlds, that will be a major selling point. If they don't do it I might fund a start-up that will do this :-)
Furthermore, they should concentrate only on China. Don't go head to head with SL, that might kill them. Focus is important for a start-up, and China is big enough.
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